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Fallout 4 10mm pistol animation mod
Fallout 4 10mm pistol animation mod













In order to know which animations cause problems, it would be beneficial to have FNVEdit installed, load all the mods, and check which attack animation the weapon in question uses.

fallout 4 10mm pistol animation mod

Other weapons have their attacks marked with a number (2hrattack3is for example) Automatic weapons all use one attack animation in their category 1hpttackloopis ( OneHandPistol animation type in GECK Pistol - Ballistic in FNVEdit), 2haattackloopis ( TwoHandAutomatic or Rifle - Automatic)), and 2hrattackloopis ( TwoHandRifle or Rifle - Ballistic). If anyone can direct me to these files so I can remove or replace them I would be much obliged.įiles that modify iron sight firing animations always have attack word in it and end with is. For the record I am using Hitman's animation overhaul and have no recollection of installing any other animation mods that may have changed this, though I have tried reinstalling the animation pack to no success. It is almost certainly coming from a mod as I disabled Archive Invalidation and the animation looked entirely normal. I was wondering if anyone a little more familiar with the animation files knows which particular files affect the 1h and 2h animation while aiming down the iron sights? Animation looks perfect outside of Iron sights. I can't provide a video, but it's not really necessary, it's pretty much what I said, there is no movement in the animation, just a stationary gun shot. When firing certain weapons in first person (namely pistols though a few 2h rifles have similar issues) there is no weapon sway or kickback. I've noticed an issue with my weapon animations which is really breaking my immersion.















Fallout 4 10mm pistol animation mod